- Collision triggers: - When overlapping with area - When in contact with surface
- Raycasting additional features: - Ray hits on avatars - Filtering layers - Sphere casting
- Easier Multiplayer tools
- Extensions to Transform component: - Global position/rotation/scale (not relative to parent) - Forward vector - Clone Transform component
- Event when player leaves scene
- Attach an entity to be fixed to the player
- Improvements adding sound to a scene
- Reposition a player to a spawn point via code
- Fetch data from the scene’s parcels to know size and shape of the scene
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